Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog.
Select a year
[147] 2020-12-31
Fixed
- Fixed PVP priority rendering (fixes hdos/issues#337)
[146] 2020-12-31
Changed
- Restore: Canifis Tunnel
- Restore: Silvarea
- Restore: H.A.M. Lair
- Restore: Taverly
- Restore: White Wolf Mountain
- Restore: Catherby
- Improve
Verbose Debug - Barbarian Village: fix lighting in village, add lighting to fishing spot fire.
- Lumbridge: improve the passage west of the castle
- Lumbridge: improve lighting in the church
- Improve default fog in undergroud areas to be easier to see
Fixed
- Anti-Aliasing and the
:aacommand finally saves correctly - Fix lag spike in some areas when users switched from SD to HD mode
- Fix H.A.M doors (fixes hdos/issues#475 hdos/issues#476)
- Freminnik Slayer Dungeon: put rocks back, fix Kurasks expansion (fixes hdos/issues#485)
- Fix broken/incorrect music tracks (fixes hdos/issues#536)
- Exclude the remaining scroll baackgrounds from texture up scaling
- Fix custom fog in dynamic regions
- Fix the gauntlet fog so its no longer bright
[145] 2020-12-28
Added
Born Loginsetting (plays "Born to do this" when in the login screen)
Changed
Restore Audio
| type | total | percent |
|---|---|---|
| TRACKS | 523 | 100% |
| JINGLES | 273 | 100% |
| SOUNDFX | 3,664 | 95.74% |
- Improve the
:darkcommand so that you can still see things - Remove the
Canceloption in the exit confirmation dialog
Fixed
- Music jingles (ex: level up sounds) now work (they were never implemented!, whoopsie)
- Fix Texture3D support detection for Mac
- Improve Texture Upscale in interfaces (fixes hdos/issues#531)
- Fix the Dharok attack animations
- Lumbridge: delete an extra piece of bridge (fixes hdos/issues#506)
- Lumbridge: fix Al Kharid gate (fixes hdos/issues#525 hdos/issues#501)
[144] 2020-12-24
Fixed
- Enable Texture3D support (it has disabled since v81, whoopsie!)
This greatly improves the water and lava!
[143] 2020-12-24
Fixed
- Fix specular highlighting (the 'shine' effect) in textures!
- Lumbridge: fix a
Suit of armourin the entrance - Lumbridge: fix the east bank booth to match the rest
[142] 2020-12-23
Changed
- Restored graphics assets from Animation Pack 1
- Improve Dragon scimitar special attack
Fixed
- Fixed flickering problems in login screen animation
- Fixed ZGS special attack
[141] 2020-12-23
Changed
- Restored Animation Pack 1
- 331 items (mostly polishing)
- 584 animations (mostly audio improvements, and smoothing/tween)
- Restored Dragon platebody
- Restored Dagon'hai
- Restored Santa outfit
- Restored Zamorakian spear animations
- The Ghrazi rapier attack animation has been improved
- Change Debug KeyBind to
Alt D(fromShift D)
Fixed
- Lumbridge: Place the correct cannon on top of castle entrance
- Improve performance in crowded areas
- Removed carpet in the Motherlode Mine
- Fix Bank/Equipment lag (fixes hdos/issues#491)
- Varrock Sewers: Fix random torches (fixes hdos/issues#465)
- Ice Mountain restore has been put back (whoopsie) (fixes hdos/issues#464)
[140] 2020-12-21
Added
- Add options:
Hide Players,Hide NPCs,Hide Graphics,Take Look
Changed
- Organized the UI to be less cluttered
- The
Take Lookoption has been disabled by default,
and can be enabled using the new option. - Texture Upscale no longer applies to interfaces
Fixed
- Fix dynamic objects in restored areas
- Upscaled textures now animate at the correct speeds
- Lumbridge:
- Fix ham trapdoor (fixes hdos/issues#467)
- Deleted an extra wall in swamp (fixes hdos/issues#466)
- Remove dirt over Deaths Domain (fixes hdos/issues#463)
- Fix church door (fixes hdos/issues#462)
- Fixed random overlay on the grass near lumby church
- Fixed issue with a tile in basement
- Restored the path leading to the north farm, towards draynor
- Fixed the color of the wall surrounding wheat on the same path
- Restore
Death to the Dorgeshuunarea under the watermill (fixes hdos/issues#459) - Fix chest and drawers when opened (fixes hdos/issues#458)
- Fix ham trapdoor (fixes hdos/issues#467)
- Fix misc. fencing to have less gaps
- Add lights to the passage west of the castle
- Fixed castle doors (fixes hdos/issues#457)
- Enabled environment for basement (fixes hdos/issues#455)
- Fixed light position at the general store
- Upgraded the tavern (fixes hdos/issues#456)
[139] 2020-12-18
Changed
- Lumbridge has been restored!
Added
- Texture Upscale option (increases texture resolution)
Fixed
- Edgeville Dungeon: improve
odd looking doorwhen it's opened - Varrock Sewers: improve cave roofing near Bryophyta
- Corp: fix atmosphere, re-enable rain
- Falador Party Room: re-enable flickering lights
- Castle Wars: torches in the waiting room are now fixed to the wall (fixes hdos/issues#411)
- Fixed Minimap in restored areas
[138] 2020-12-14
Fixed
- Hotfix : fixed the red, and green marked squares floating around the map.
[137] 2020-12-14
Changed
- Varrock Sewers
Fixed
- Edgeville: fix floor near barbarian village
- You may now add the correct amount of users to your friends list in members worlds (fixes hdos/issues#380)
- Fixed issues in fally party room
[136] 2020-12-14
Fixed
- Fix random sound effects in restored areas
- Edgeville Dungeon: improve
odd looking door - Edgeville: fix missplaced lights in platebody shop
[135] 2020-12-13
Changed
The following has been restored
- Edgeville (wip)
- Edgeville Dungeon
- Falador Party Room (wip)
- Ice Mountain
- Black Knight's Fortress
- Barbarian Village
[134] 2020-12-11
Fixed
- castle wars: fix the stairs?! (fixes hdos/issues#415)
- castle wars: fix misplaced overlays along the east pathway
[133] 2020-12-10
Changed
- update the cache
[132] 2020-12-10
Changed
- The Monastery near Edgeville has been restored!
[131] 2020-12-9
Changed
- update protocol to 193
Fixed
- castle wars: fix balcony tile heights (fixes hdos/issues#410)
- castle wars: delete extra box above spawn rooms (fixes hdos/issues#409)
- castle wars: moved the skeleton causing teleporting issues in zammy lobby (fixes hdos/issues#412)
[130] 2020-12-8
Changed
CASTLE WARS HAS BEEN RESTORED!
This is marks our first area restore, as we begin to finish off the restoration!
We were designing and refining our tooling, along with engine work, as we did castle wars,
so this update took some time to do! Future updates should not take nearly as long.
Thank you for your patience!
We collected some spoiler images.
We will replace this with a offical gallery soon!
Added
- Free Cam (Orb Of Oculus)
Changed
Unsafe Modeshould now permit more things to HD.
[129] 2020-12-2
Changed
- Updated cache
Added
- Artist: Dump model tool can be toggled with
:dumpmodelscommand
[128] 2020-11-25
Changed
- Updated cache
[127] 2020-11-23
Fixed
- Players have visited the chiropractor again!
They now have their heads and ankles in the correct spots!
Added
- Artist: The players gender can be toggled with the
:gendercommand (how progressive!) - Artist: HD models can now be hot-swapped
- Artist: HD models can now use OS textures
[126] 2020-11-22
Added
- Art mode
Changed
- Remove
Exitoption on macOS
[125] 2020-11-20
Fixed
- Crossbow animations are now HD
- The MenuBar should render in the correct spot on MacOS? (hdos/issues#307)
- Keyboard shortcuts on macOS will now use the Command key. (fixes hdos/issues#308)
- Fix Tab key in Fullscreen (fixes hdos/issues#302)
- The camel's roller blades have been removed (fixes hdos/issues#317)
- Fixed straggler hand issue (fixes hdos/issues#286)
[124] 2020-11-18
Changed
- Updated cache
- The
:aacommand will now be saved between restarts
[123] 2020-11-16
Changed
- Set the minimum size of the client to fixed-size (765 x 503)
- The
Walk hereaction will now use the tile where the menu was opened. This is to match standard client behavior. (fixes hdos/issues#289) - General interactions will no longer verify the target is reachable. This is to match standard client behavior.
Fixed
- The
:aacommand will now clamp to your GPUs maximum supported sampling (fixes hdos/issues#290) - Fix linux freezing when entering HD mode on boot. (fixes hdos/issues#137)
- Fix linux 2fa prompt not displaying. (fixes hdos/issues#140)
- HP bar is now 100% accurate (fixes hdos/issues#287 hdos/issues#144)
[122] 2020-11-16
Fixed
- Eadgar's Ruse: Kitchen drawers have been restored (fixes hdos/issues#280)
- You will no longer get stuck when leaving troll stronghold (fixes hdos/issues#278)
- Fixed the intended visuals of gauntlet floors. Disco room improved. (fixes hdos/issues#270)
- Skybox color has been upgraded, when going deep into the jungle (fixes hdos/issues#259)
- Fixed Father Urhney's roof (fixes hdos/issues#254)
- The pharaohs have called apon the gods (me and brain) to fix their doors (fixes hdos/issues#256)
- Fixed the icon of rock-climbing boots (fixes hdos/issues#247)
- Abyss entrances are no longer gates... (fixes hdos/issues#248)
- Fixed a crash caused by models translations within interfaces (fixes hdos/issues#284)
- Fixed animation sound effect audio (fixes hdos/issues#274)
- Many NPC's have regrown their limbs (fixes hdos/issues#257 hdos/issues#151 hdos/issues#286 hdos/issues#214 hdos/issues#212)
- Even more body parts have been acquired (fixes hdos/issues#150 hdos/issues#152)
[121] 2020-11-14
Fixed
Fixed a straggler cat
Fixed the stairs leading to the viewing platform at Castle Wars
World map surface now preforming much better (fixes hdos/issues#3)
It must be May, roses have reappeared at Edge Monastery (fixes hdos/issues#264)
Fixed fire near Eagle' Peak Mountain (fixes hdos/issues#265)
Canafis floors are no longer moving (fixes hdos/issues#263)
Fixed the missing shortcut on the north side of Yanille (fixes hdos/issues#262)
AA BLOOM (fixes hdos/issues#107)
Multisampling now work in post processing (BLOOM)
FIXED PLAYER TELEPORT ON REGION LOAD (fixes hdos/issues#37)
This issue was another allusive one!
Thanks to GottaSlay for helping us reproduce the issue consistently!AUDIO HAS BEEN FIXED! (fixes hdos/issues#106 hdos/issues#172)
The audio engine has been reworked, and no longer persists crackling!
[120] 2020-11-11
Changed
- update cache
Fixed
- Cairn Isle cave now has an exit (fixes hdos/issues#242)
- Tomb of Rashiliyia rocks are now visible and scalable (fixes hdos/issues#241)
[119] 2020-11-10
Changed
- Remove keybinds from the Help menu (fixes hdos/issues#227)
Fixed
- Fix layered animations (fixes hdos/issues#158)
- The viewport is now fully visible in the smoke dungeon (fixes hdos/issues#223)
- Messages will now stay cleared, when hopping or relogging (fixes hdos/issues#133)
- Jungle potion cave can now be exited (fixes hdos/issues#229)
- Fally has been once again set right ((fixes hdos/issues#229) )
Last Man Standing
- items are now HD (fixes hdos/issues#175)
- A crash has been resolved
- fog now rendering correctly in SD mode
- fog is now working in HD mode (fixes hdos/issues#174)
[118] 2020-11-9
Fixed
- Fixed spell-on-object interactions (fixes hdos/issues#191)
- you may now leave the Spirit Grotto after entering (fix hdos/issues#157)
- Fixed zulrah gnome glitching out (fix hdos/issues#161)
- Charge spell now has the correct graphic (fix hdos/issues#164)
- You may now see players underneath yourself when not self rendering (fix hdos/issues#207)
- fixed an issue with the wall kits inside the dwarven mines (fix hdos/issues#206)
- Arrows now display correctly on the ground (fix hdos/issues#211)
- Fixed an issue with rotated pillars at g.e. (fix hdos/issues#215)
- Olaf Hradson's fire is now animating as it should (fix hdos/issues#196)
- Cats in POH pet house are now upgraded (fix hdos/issues#205)
- Fixed various overlays (fix hdos/issues#169)
[117] 2020-11-7
Added
- add
Draw Debugoption for verbose debug information
Changed
- bloom will now work in dark areas just as well as light
Fixed
Taverly Dungeon
- fixed the gate leading to the Cauldron of Thunder
- fixed the tiles inside of the black dragon area
- fixed the agility shortcut pipe
- fixed Prifddinas portals
- wilderness building is now looking accurate
- fixed all godwars doors, they are now enterable
- necklaces may now be seen through OS bodies
- fixed Wintertodt and corrected Vorkath
- fix full screen world map stall (fix hdos/issues#130)
[116] 2020-11-5
Changed
- update cache
[115] 2020-11-5
Changed
- Exiting the client will now prompt to confirm (fixes hdos/issues#135)
Fixed
- Fullscreen now works with displays > 1080p
[114] 2020-11-5
Changed
- Improve scene rendering performance (+15% FPS boost)
Fixed
- Login screen crash has been fixed (fixes hdos/issues#131)
[113] 2020-11-4
Added
- Added
Lock fullscreensetting (fixes hdos/issues#114)
Changed
- The client can now exit fullscreen by pressing CTRL+F
Removed
- Removed
Light Themesetting keybind - Removed
Show MenuBarsetting keybind
Fixed
- The Stealing creation guys wanted their nets back... (fixes hdos/issues#126)
- Fix private message name spacing (fixes hdos/issues#9)
- Fix league clan chat (fixes hdos/issues#124)
- MenuBar clicking is now more responsive, and should not ignore clicks (fixes hdos/issues#125)
- KeyBinds now work when in fullscreen
[112] 2020-11-3
Fixed
- Fixed Make-X (fixes hdos/issues#127)
This bug was the most allusive so far!
It's only thanks our community of testers that it was fix.
This brings us great joy to see and experience.
We would like to thank our testers who helped directly:
| TESTER |
|---|
| Birthday Cat |
| Surg1n |
| Ling |
| Gloc |
[111] 2020-11-2
Added
- Hint arrows (fixes hdos/issues#122)
Fixed
- Remove duplicate keybind:
Control T
[110] 2020-11-2
Added
- Add Hide Username setting
- Add Save Username setting
- The following settings will now save between restarts
- Hide Username
- Force HDR
- Tween
Fixed
- Purged pink skirt issues. All pink skirts should now be resolved. (fixes hdos/issues#99)
- Fixed trap door in HAM hideout, quest is now completable. (fixes hdos/issues#103)
- Fixed world list, now displaying the correct flag (fixes hdos/issues#100)
- Fixed invisible door issue leading into East Ardy (fixes hdos/issues#75)
- Fixed broken interface buttons (fixes hdos/issues#110 hdos/issues#64 hdos/issues#11)
- Fixed Environment in Ferox Enclave (fixes hdos/issues#115)
- Fixed Alpha issue with OS Models (fixes hdos/issues#84)
- Fixed Lumbridge basement tunnels (fixes hdos/issues#117)
- Clue Scrolls have been updated to use the new sprites over the old (fixes hdos/issues#102)
- Fixed appearance of COX door. (Click box WIP)
- Fixed Vorkath's nest flickering issue. (fixes hdos/issues#96)
[109] 2020-10-31
Fixed
- Corrected the water inside of DKS and other various places
- Disable HDR in Fixed-HD window mode (temporary solution) (fixes hdos/issues#94)
- HP bar
Changed
- Temporarily removed the waterfall in the Enchanted Valley
- Rename
Force TweentoTweenin the menu UI
[108] 2020-10-30
Fixed
- Fix Zulrah atmosphere
[107] 2020-10-30
Fixed
- Correct Theater Of Blood and Darkmeyer environments
- Fixed stack-able items (Fletching items [arrows/bolts] appearing as pink skirts)(fixes hdos/issues#95)
[106] 2020-10-29
Added
- Add GL debug data to FPS debug
Changed
- Collapse About menu
- Performance improvements for dense areas
Fixed
- Remove duplicate keybindings
- Fix random crashing when teleporting from POH to GE (finally!)
- Fix Tutorial Island crashing (fixes hdos/issues#89)
- Fixed fairy ring interface showing pants as (r) (fixes hdos/issues#90)
- Fixed various overlays (fixes hdos/issues#91)
[105] 2020-10-28
Added
- added acknowledgement section (credits)
Changed
- removed various unneeded logs
[104] 2020-10-28
Fixed
- fix script crashing due to instruction limits.
[103] 2020-10-28
Changed
- update cache
[102] 2020-10-28
Added
- Force HDR option
- Unsafe operations option
- UI Tooltips
Changed
- Force tweening will no longer apply to HD animations
Fixed
- Tab key
- Crash screen
- Shanty pass tent
- Fremennik Slayer Dungeon
- Misc see-through floor (mainly around Zeah)
[101] 2020-10-24
Added
- Dark/Light Theme setting
- Ability to change windows modes from the toolbar
- UI Options:
- Bloom (HDR)
- No Logout
- Zoom Limit
- Draw FPS
- Disable HUD
- Render Self
- Custom Fog
Changed
- Use Dark Theme by default in the UI
Fixed
- JVM crash on close
- Closing is now faster and more responsive
- Discord presence should clear sooner on close
- Networking bug when opening specific web pages
- LAF not loading when ran in direct mode from the launcher (native-launcher)
[100] 2020-10-22
Added
- New UI (work in progress)
Changed
- update protocol to 192
- update launcher to v1.0.4
- update cache
- the client will now open in the center of the screen instead of the top-left
Fixed
- memory leak whenever windows users try to stream with discord. (fixes hdos/issues#87)
[99] 2020-10-14
Added
- New Launcher!
Please see the issues release for more information.
[98] 2020-10-14
Changed
- update cache
Added
-further preparations for new launcher
[97] 2020-10-08
Added
- preparations for new launcher
[96] 2020-10-07
Changed
- update cache
[95] 2020-10-05
##@ Fixed
- crashing on world hop
- crashing in LMS
[94] 2020-10-03
Changed
- refine compilation output
Fixed
- fixed floating npcs in the login screen (fixes hdos/issues#13)
- custom login responses
[93] 2020-09-30
Changed
- update cache
Fixed
- dark lighting in varrock
[92] 2020-09-29
Added
- Mac support
Changed
- update jogl to 2.4.0-rc-20200429
- swap out standard water color to the lighter one.
- disable castle wars high-water-detail for now.
- improve default environment/atmosphere (ex: bright caves, wintertod)
[91] 2020-09-28
Fixed
- clicked tile when in HD mode
- crashing when switching between fullscreen
:afkcommand now works correctly
[90] 2020-09-26
Added
- SD mode zoom
Fixed
- G.e. npcs have been further upgraded
[89] 2020-09-24
Added
- Linux support
Changed
- update cache
Fixed
- SD mode (WIP, zoom next update)
[88] 2020-09-22
Added
- hd chatheads
Fixed
- blue water flickering in Morytania
[87] 2020-09-21
Added
- hd interfaces
Fixed
- z-ordering problems on interfaces
[86] 2020-09-20
Fixed
- fix launcher (oopsie)
[85] 2020-09-20
Added
- World hopping
Fixed
- white water when High Water Detail is enabled.
- players now have most of their limbs in the correct places!
- various floors have been fixed (Overlay/Underlay)
- the landscapers have come again, various unwanted grass objects have been removed
- fixed the door leading to West Ardy(hdos/issues#75)
Changed
- overgrown cats have been replaced with normal cats for the time being.
[84] 2020-09-16
Changed
- update cache
[83] 2020-09-16
Added
- HDR (High Detail Rendering)
- Bloom (Makes things glow)
- HDR and Bloom can be toggled using the
:hdrcommand (it will be persisted)
Fixed
- Minimap scene icons have been restored
- Corp pet scaling issue
Changed
- improve GL model rendering performance
- improve mipmap generation
- removed rain temporarily from corp lair
[82] 2020-09-13
Fixed
- Lumbridge has landscaped its floors (no more random grass spawns)
- Saradomin Sword has been upgraded
- Saradomin GodSword has been upgraded
- Missing tiles inside Corp have been fixed
- Fixed Corp minimap icons
Changed
- Dragon Claws are now HD
[81] 2020-09-12
Changed
- Corp is now HD
Fixed
- Lumbridge has landscaped its roof (no more random grass spawns)
[80] 2020-09-11
Changed
- God Wars (and associated items) are now fully* restored
- Crossbow movements are now HD
- Punching is now HD
- (*) Bloodveld, Pyrefiend, Icefiend were downgraded to fix glitches. They will be restored later on.
[79] 2020-09-10
Changed
- GE is now HD
- Restore original water color
- update cache
[78] 2020-09-8
Fixed
- ectophial teleport crash
[77] 2020-09-7
Fixed
- home teleport animation
Changed
- upgrade teleport animation
- Floors are now 100% restored!
Current Progress:
| type | total | percent |
|---|---|---|
| OBJECTS | 24,589 | 96.02% |
| NPCS | 5,782 | 95.80% |
| ANIMATIONS | 6,503 | 93.75% |
| ITEMS | 11,751 | 100% |
| KITS | 152 | 100% |
| GRAPHICS | 1,120 | 94.22% |
| UNDERLAY | 97 | 100% |
| OVERLAY | 173 | 100% |
[76] 2020-09-5
Fixed
Changed
- MANY graphical improvements. This milestone marks the restoration at 95% complete. This does not include 'backports' (GE,GWD,Corp), though they are restored to some random extents, they were not the focus of this update. (They will all be added very soon!)
| type | total | percent |
|---|---|---|
| OBJECTS | 24,589 | 96.02% |
| NPCS | 5,782 | 95.80% |
| ANIMATIONS | 6,503 | 93.75% |
| ITEMS | 11,751 | 100% |
| KITS | 152 | 100% |
| GRAPHICS | 1,120 | 94.22% |
Floors will be completed on in the next update.
If you guys want even more HD, dont forget about the :unsafe command.
[75] 2020-09-2
Fixed
- update cache
[74] 2020-08-27
Fixed
[73] 2020-08-26
Fixed
- update protocol to 191
[72] 2020-08-24
Added
- Discord Presence
:zoomcommand. This will increase the max zoom-out of the client. You can configure how much to increase, and reset the limit::zoomwill increase the limit by 48 (default):zoom Xwill increase the limit by X (caped to 64):zoom 0will reset the limit back to normal
- error display (ex: cashes)
:aacommand. Set the MSAA sample buffers.:aa 0will disable anti-aliasing:aa 1MSAAx2:aa 2MSAAx4:aa 3MSAAx8:aa 4MSAAx16:aa 5MSAAx32
Fixed
- feet clipping on most objects
Changed
- HD GE NPCs
[71] 2020-08-22
Added
:afkcommand to toggle idle-logout:unsafecommand to toggle unsafe animations (enables more HD, might need to re-log)
Fixed
- fix player animations that were downgraded in v69
Changed
- graphics backend improvements, and stability.
This provides a wide range of upgrades to objects and npcs:
- notable objects: fires, lights, rocks, flags
- notable npcs: (unsafe) TzHaar, some slayer monsters, fishing pools
[70] 2020-08-18
Changed
- update JOGL to 2.3.2
[69] 2020-08-18
Fixed
[68] 2020-08-13
Added
- god wars items
- spirit shields
[67] 2020-08-12
Changes
- update cache
[66] 2020-08-12
Fixed
[65] 2020-08-11
Changes
- fix auth problems
[64] 2020-08-11
Changes
- refine updating mechanisms
[63] 2020-08-11
Changes
- new version control backend
[62] 2020-08-09
Added
:issuecommand to help report a issue