Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

Changelog

This file documents changes for the current year. Previous years are archived in separate changelog files.

The format is based on Keep a Changelog

[Unreleased]

Changed

  • Sailing maps
    • Remastered Minotaur's Rest and the surrounding ocean
    • Remastered Here be Minotaurs and its assets
    • Remastered Vatrachos Island and the surrounding ocean
    • Added a massive span of ocean underworld around Varlamore North, -City, -Colosseum and -Savannah
    • Expanded the ocean underworld around The Crown Jewel
    • Remastered the ocean East of Sapphire Sea and south of The Everdeep
  • Restored Cockroaches

Fixed

  • Sailing maps
    • Fix some ocean far south of Shimmering Atoll
  • Fixed a rare case where your cursor would go invisible when switching focus between HDOS and another application on linux systems

[638] 10-12-2025

Fixed

  • Custom cursors now draw on the login screen on non-windows operating systems (macOS and Linux)

[637] 10-12-2025

Fixed

  • Fix known crashes

[636] 10-12-2025

Added

  • Christmas has made a return!
    • Oldschool Christmas assets
      • Restored new Christmas NPCs and remastered Mod Freddie
      • Restored some new objects in the Varrock pub
    • Christmas-like music tracks are back!
      • Added more tracks: Spirit, Expanse, Theme and Vision
    • Re-enabled the Christmas area themes
      • Adjusted the atmosphere slightly (brighter)
    • Added animated welcome screen icons
  • Custom cursors are now supported on non-windows platforms (macOS and Linux)
  • Added a login background featuring the Pandemonium
    • This background and Varrock (Christmas) are temporarily preferred

Fixed

  • Sailing engine support
    • Sound effects are now boat aware (attenuation and isolation)
    • Boats now animate (bobbing)
    • Boat minimap icons now scale with the minimap
    • Hint markers are now boat aware (when pointing to something within a boat or a boat itself)
    • NPCs (if configured) now hide/shadow when you collide with them (Similar to boats)
    • Fixed sailing direction and heading arrow calculations (fixes hdos/issues#2511)
    • Animations no longer sometimes flicker within boats when under heavy load
    • Improve performance when boats are hidden
  • Add detection for OS vorbis sound effects
    • Developer note: Not many usage currently, fixes mostly boat sounds it seems

Changed

  • Sailing assets
    • Remastered the Crew registrar
    • Remastered Junior Jim
    • Remastered One-Eyed Rosalee
    • Remastered the Pandemonium Port Master
    • Restored Brass Hand Harry, but he now wears a Sailing skillcape!
    • The chathead of Cabin Boy Jenkins now looks more ghostly
    • Improved some existing model textures, like the gangplank and lead rocks
    • Remastered the Large shipwreck that was the only one still missing
    • Remastered the Crown Jewel's Cave entrance, some Chests and all Building spaces (on islands)
    • Textured some additional objects on the Pandemonium
    • Remastered Sprites
      • Minimap boats
      • Summon boat
      • Teleport to boat
      • Crystal extractor (progress bar)
      • Boat hitsplats (including max-hit font)
  • Added new Context cursors
    • Restored:
      • Construction
      • Checkmark
      • Cancel
    • Remastered (new sailing cursors):
      • Set sails
      • Unset sails
      • Trim sails
      • Salvage
      • Cannon
    • Improved context accuracy across the board (fixes hdos/issues#2513)
  • Sailing maps
    • Remastered Shimmering Atoll and its surrounding ocean
    • Remastered The Crown Jewel and its surrounding ocean fully
      • Textured the respective assets
    • Remastered Deepfin Point
      • Textured the respective assets
      • Added lighting
      • Smoothened terrain
      • Added shorelines and fixed the surrounding ocean
      • Added oceanic depths to Isle of Souls and The sailing Shipyard
    • Fixed the shorelines around Aldarin, Sunset coast and Kastori
    • Fixed Tutorial Island's heights attempting to capsize a Pandemonium ship, oh dear!
  • Added new atmospheres
    • Added skybox to The Pandemonium and some of the new maps
  • Other maps
    • Fixed Draynor manor's shorelines
  • Other assets
    • Remastered the Corporeal Critter pet (fixes hdos/issues#2510)
      • Chat-head will be released at a later date
  • Custom cursors are now supported on non-windows platforms (macOS and Linux)
    • Added new atmospheres
      • Added skybox to The Pandemonium and some of the new maps

[635] 4-12-2025

Fixed

  • Fixed dropdown settings

[634] 4-12-2025

Fixed

  • Fixed Pest Control docks

[633] 3-12-2025

Changed

  • Sailing assets
    • Remastered the Sailing Skillcape
    • Remastered NPCs
      • Anne and Will (The Pandemonium quest)
      • Fiora and Henderson (Pandemonium)
    • Remastered the Tirannwn Bight water terrain
    • Remastered the updated Barracuda Shipwreck asset
    • Restored Frost Dragons
      • Remastered their icy dragon breath (subject to change in the future)
        • Fixed an animation bug on the dragon breath attack (affects all dragons)
  • Sailing maps
    • Remastered the Pandemonium Dungeon
      • Added to MapFilter
      • Added immersive atmosphere and lighting
      • Added terrain
    • Improved Grimstone Dungeon
      • Added some lighting
      • Fixed any regressions
      • Remastered the slayer-only area
      • Remastered the new shortcut object
    • Port Khazard has received a small overhaul!
      • Upgraded some objects
      • Improved some ground heights
      • Brought back the path updated for Sailing and improved the terrain and floor decorations
    • Fix shorelines surrounding the Lighthouse
    • Fix underworld West of Rellekka
    • Fix underworld surrounding Piscatoris
    • Gwenith
      • Fix underworld
      • Added lights to the Barracuda Trial
      • Increased performance slightly
      • Upgraded some terrain and added shorelines
      • Remastered crystal seawater
      • Restored Surma (Snake Charmer) and Slippers (Musician)
    • Restored Sailing Trader Crewmembers
    • Fix shorelines for Falador Castle
    • Fix Baxtorian Falls
    • Created and improved shorelines for Corsair Cove, Pest Control, Ape Atoll, the Turtle Belt, Dognose Island and Crash Island
    • Improve underworld for the area surrounding Tempoross (during Barracuda Trials)

Fixed

  • Fix camera snapping on region load
  • Adjust extended zoom to cap at interaction distance
  • Fix particle emitters when inside a boat
  • The door that spawns on server restarts in the Castle Wars lobby is now upgraded
  • Fix offsets for the male Varlamore Graceful cape

[632] 29-11-2025

Changed

  • Assets (additions to: Sailing and Varlamore) (Thanks to our Artists for helping us remaster assets!)
    • Fully remastered the Swamp Cruiser, Storm Cruiser and Crystal Glider outfits to fit the HD character model
    • Fully remastered Varlamore Graceful to fit the HD character model
    • Added a chat-head to crewmate Adventurer Ada
    • Textured and added a chat-head to crewmate Bosun Zarah
    • Remastered crewmates Jolly Jim, Jittery Jim and Sailor Jakob
    • Remastered a variety of sea creatures
    • Improved some ocean water color contrast

Fixed

  • Sailing maps:
    • Fix ocean underworld around Unkah, Quarry And Menaphos
    • Fix some buggy underworld around Backwater
    • Fix some regressions and terrain by the Isle of Souls
  • Fix NullPointerException crash with BetterNPCHighlightPlugin
  • Fix ArrayIndexOutofBoundsException crash on text rendering in rare circumstances
  • Fix crashing when plugins reference null widgets
  • Fix extended rendering distance when on the mainland
  • Fix the heading arrow distance from the boat
  • Fix Thralls remaster
  • Fix Maya animations for rotated dynamic objects

[631] 26-11-2025

Changed

  • Context cursors: The Crystal extractor facility now uses the more fitting prayer context cursor

Fixed

  • Fix tile marker/indicator rendering height
  • Fix ground items rendering on the minimap
  • MapFilter: Fix the region above Iceberg
  • Fix Camera: Extended Zoom
  • Fix Music tracks not playing

[630] 25-11-2025

Added

  • Added new and improved Context Cursors
  • Add WorldView support for:
    • GroundItems
    • Ground Markers (import-only)
      • Note: Cannot mark from a boat. Full support will come later with an update to the RLS

Changed

  • Sailing assets (additions to HD Pack 40)
    • Remastered 56 Tortugan models
    • Remastered Crewmates:
      • Jobless Jim
      • Cabin Boy Jenkins
      • Ex-Captain Siad
      • Adventurer Ada (textured)
      • Oarswoman Olga
      • Upgraded the crew management interface to support HD chat-heads and animate them
    • Restore Captain Dawson
  • Animations applied to an incompatible model inside interfaces will now render (without animation)
    • Before, this would completely delete the model. This is a more lenient fallback approach

Fixed

  • Sailing maps:
    • Fixed Jatizso and Neitiznot
    • Fixed Piscatoris
    • Fixed Port Tyras
    • Fixed Kharazi Jungle atmos taking over seas around the Pandemonium
    • Fixed Tutorial Island regressions
    • Fixed elevated water on Miscellania
  • MapFilter: Fixed regions above Ungael
  • Fix a miss-map in the Sailing Shipyard
  • Fixed black minimap overlays in Corsair Cove
  • GroundItem proto
    • Items now get picked up correctly before item piles stack and merge
    • Items are now cleared correctly upon logout

[629] 23-11-2025

Added

  • Sailing: Added cross-world navigation support (fixes walking on boat during crewmate navigation)

Fixed

  • Sailing maps:
    • Fixed Brimhaven dock's Ledger Table missing
    • Fixed Ardougne gangplank interaction
  • Fix NullPointerException client crash
  • Fix ArrayIndexOutOfBoundsException client crash

[628] 22-11-2025

Changed

  • Improved terrain for the path in the town of The Great Conch
  • Improved Lands End remaster
  • Remastered Spotter Virginia (to match the other Unkah NPCs)
  • Added support for Sailing to the Boosts Information plugin
  • Added sailing to the hiscores plugin

Fixed

  • Sailing maps:
    • Fixed heights on the Pandemonium
    • Fixed and re-added the overlays on the unwalkable areas on the Pandemonium
    • Improved Tempoross underworld
    • Fixed Port Khazard workbench disguising as barrel
    • Fixed the lake on The Great Conch
    • Fixed the ocean surrounding The Crown Jewel
    • Updated map compatability for Catherby (fix everything)
    • Fix Witchaven docks and shorelines
    • Fix Hosidius docks
    • Turning your boat should now feel more responsive
  • The Skills Progress bars plugin is functional once again
  • Added a bandaid fix to for player attached xp drops to hub/customizablexpdrops
    • Note: Xp drops cannot attach to player in boats because of different camera behavior
  • Improved client stability:
    • Fixed NullPointerException client crash introduced with Sailing
    • Fixed ArrayOutOfBoundsException client crash with MeshIO
    • Fixed an issue where the player position was incorrectly calculated for Environments (fixes darkness by the Pandemonium Bay)
    • Fixed a MapMerge bug where automatic changes applies by Jagex would apply the wrong target height (fixes future cases of the Hosidius docks)
    • Fixed Grounditems not disappearing when picked up when above a certain item ID value

[627] 22-11-2025

Fixed

  • Sailing:
    • Gave non-hazardous swamp bubbles a visually distinct texture to make it easier to navigate the backwater swamp
    • Fixed missing objects at Musa Point
    • Fixed missing gangplank at Port Khazard and fixed an issue that prevents this from happening again
    • Fixed the Isle of Serpents remaster regressions, which also fixes water regressions around the area
    • Fixed Rellekka dock

[626] 22-11-2025

Fixed

  • Fix ship customization interface
  • Fix object interaction on some boats
  • Fix extended npcs when you're on a boat

[625] 21-11-2025

Fixed

  • Fix known crashes
  • Fix cross world interaction

[624] 21-11-2025

Added

  • Vital sailing support
    • Core support is functional
    • Developer notes:
      • There is remaining work. Plugins may also not work yet whilst on a boat. But the core functionality should be stable.
      • Expect many more updates polishing up the remaining details
      • Due to the significant increase in movement speed boats offer you will hit loading - please wait cases more often while moving around. Improved region loading is still being worked on and will follow at a later date.

Changed

  • Remastered 35 related sailing sprites

Fixed

  • Fixed map issues all over Gielinor on top of the previous update (WIP)
    • Reduced sea fog
    • Replaced Ooglog login screen with Corsair Cove due to a map conflict
    • Remastered some parts of maps that were not yet accessible
    • Improved some underworld
    • Remastered some new waters
    • Fixed several regressed areas

[623] 18-11-2025

Changed

  • HD Pack 40: Sailing Batch 1 (Pre-patch)

    HD Packs aim to upgrade a group of OS models with custom assets, so they align with the HD art style. (Thanks to our Artists for helping us remaster assets!)

    This pack targets Sailing and contains the first batch of overhauls. The following changes are introduced:

    New Remastered Maps:

    • Maps affected:
      • Northern regions: The Pandemonium, Rock Island Prison, Anglers Retreat, Isle of Bones
      • Southern oceans: Soul Wars, Sailing Shipyard, Wintumber Island, The Crown Jewel, Barracuda HQ, Laguna Aurorae
      • Unquiet South: The Great Conch, The Little Pearl, Charred Dungeon, Red Rock, Turtle Belt, The Onyx Crest
      • Sunset West: Sunbleak Island, Rainbows End, Isle of Serpents
    • Added shorelines
    • Added lighting
    • Added new terrain and increased complexity
    • Restored several objects (chests, floor decorations, trees)
    • Added underworld for some of the sea rocks
    • Remastered Lava in the Charred Island dungeon
    • Fixed numerous miss-maps and graphical issues

    Remastered Assets:

    • Added new water
    • Textured 374 models across sailing locations
      • Remastered all player vessels and NPC ships
      • Dungeons: Charred Island dungeon, Grimstone dungeon
        • Remastered Lava- and Magma Strykewyrms
      • Boat Facilities
      • Ocean objects: Flags, port tasks, shipwrecks, rocks, ocean environment and scenery objects
      • Island architecture: Pandemonium
    • Added a new particle effect (Fairy ring)
    • Note: Some assets and maps may not yet be complete due to the enormous size of the targeted area

    Fixed Maps:

    • Entrana, Port Sarim, Port Khazard, Musa Point, Brimhaven, Rimmington
    • Etceteria, Miscellania, Lunar Isle
    • Varlamore North
    • Isafdar, Corsair Cove, Piscatoris
    • River Lum (Varrock, Alkharid, Edgeville)
    • Edge Monastery & Ice Mountain
    • Tutorial Island, Wizard's Tower & Ice Dungeon
    • Witchaven, Ardougne
    • Yanille, Feldip
    • Arandar, Castle Wars & Lletya
    • Poison Waste, Zulrah & Tyras
    • Falador & Crafting Guild
    • Complete Kharidian Desert region
    • Ralos Rise, Aldarin & Rainforest
    • Varlamore City, Savannah & Colosseum
    • Added a new default atmosphere to unrestored areas in the southern oceans

Fixed

  • Attack style plugin now properly hides warn styles
  • Skills progress now renders
  • Discord statuses are updated
  • Restored skill tab sprites once again
    • Fixed an issue causing a vertical line to appear, especially when using UI-Scaling
  • Asset fixes
    • Bandos chestplate (body-type b)
    • Torag's legs (stitching) (fixes hdos/issues#2447 hdos/issues#1734)
    • Dharok's legs (stitching) (fixes hdos/issues#2361)
    • Added bloom to Scurrius' ranged graphic projectile and should now be more visible
  • ExtendedNPCs: Removed random event NPCs from Varlamore

[622] 6-11-2025

Fixed

  • NPCs no longer abandon their ships when you approach them

[621] 6-11-2025

Changed

  • HD Pack 39: Karuulm

    HD Packs aim to upgrade a group of OS models with custom assets, so they align with the HD art style. (Thanks to our Artists for helping us remaster assets!)

    This pack targets Mount Karuulm, the Karuulm Slayer Dungeon and the Alchemical Hydra boss. The following changes are introduced:

    Mount Karuulm:

    • Remastered terrain with cave grey theme for mountain regions
      • Improved a visual where the lava stone wasn't blending very well with the surrounding areas (fixes hdos/issues#171)
    • Added shorelines for ocean and lake areas
    • Added lighting:
      • Fairy ring light at entrance
      • Flickering fire lights
      • Karuulm braziers

    Karuulm Slayer Dungeon:

    • Remastered terrain across all levels
    • Enhanced boss room (Alchemical Hydra):
      • Fixed floor tiles and decorations that better suits the HD artstyle
      • Improved chemical vent overlays
    • Added an immersive atmosphere with balanced cave lighting
    • Added lighting:
      • Lava lighting throughout dungeon
      • Blue static lights at entrance cave
      • Colored jar lights (blue, red, green) outside boss entrance
      • Boss room vent lighting (blue, green, red)
      • Animated flowing pipe lights with color variations
      • Added additional light sources
    • Remastered projectiles and graphical spot effects such as lightning, magic acid and ranged attacks

    Remastered Assets:

    • Alchemical Hydra models (all phases: serpentine, electric, fire, final)
    • All slayer creature models like Drakes, Wyrms, Hydra's and Sulphur Lizards including their superior variants
      • Fixed an issue with the rendering of the Guardian Drake model (fixes hdos/issues#1386)
    • Hydra drops: claw, eye, fang, heart
    • Dragon equipment: hunter lance, knife, thrownaxe, dragon warhammer
    • Boots: Brimstone, Stone, Devout and improved their rigging
    • Dungeon objects: chemical vents, pipes, machinery
    • Dragonkin architecture: tiles, walls, pillars, elevators

Fixed

  • ExtendedNPCs: Drake's now show up
  • Fixed missing gangplank in Port Sarim
  • Fix tab selection indicator for quick settings (proper background when the settings tab is selected)
  • Fix puzzle solver being offset

[620] 5-11-2025

Fixed

  • Fixed VM instructions and scripts (fixes bank)
  • Added support for fetching sound IDs for ambient sounds in the RLS, this should resolve an issue that prevented being able to mute ambient sounds in hub/annoyance-mute.
  • Fixed an additional issue causing graphical effects not to show on NPCs
  • Fixed Port Sarim boat miss-maps
  • Fixed water regressions
  • Updated maps
    • Note: There may be issues, please report them!
  • Disabled Experience lamp interface
  • Fixed skill total level

Removed

  • Removed Halloween theme

[619] 1-11-2025

Changed

  • Restored Wizard Distentor
  • Unstalled Blitz and Barrage are now remastered and use HD frames with improved tweening
    • These animations were downgraded as they were originally all stalled. Jagex added new animation variants that do not cause a stall for PvM scenarios. The animation should once again feel more powerful.
  • Remastered and fixed rigging on Grid Master Tabards
  • Welcome screen: Remastered the tabard and fixed the position of the animating chat-head

Fixed

  • hub/inventory-setups: never show the updates panel (it's blank on hdos)
  • hub/inventory-setups: fixed an issue where submenus on sections would not populate, you can now move, recolor and rename sections as
  • Fixed map regressions:
    • Rogues Den
    • Varlamore regions
      • Custodian Mountains changes
        • Improved the atmos
        • Restored some missing mining rocks
        • Fixed an Oldschool-side bug in the Hunter's guild (fixes hdos/issues#2450 hdos/issues#2480)
  • MapFilter: Fixed an issue with the Death to the Dorgeshuun Water Mill dungeon

[618] 29-10-2025

Added

  • hub/inventory-setups

Changed

  • Update proto to 235
  • Updated immersive toggle locations in settings UI
  • Remastered Treasure trail Headbands (white, blue, gold, pink, green)

Fixed

  • Fix the new in-game polling UI
  • Fixed skin colors on dark flippers
  • Improved the visibility of some Nightmare and Yama graphics
  • Changed some behaviour for graphic effect priority This may fix an issue where certain graphical effects on Yama (or any NPC) and the Player were being overwritten or supressed by a subsequent effect applied by the Player.

[617] 22-10-2025

Added

  • Added an Immersive toggle for TzTok-Jad's model and animations
    • The toggle can be found next to the Fight Caves entrance
    • Also toggles the TzRek-Jad (pet)
      • Remastered the Jad pet chat-head (thanks to woahscam for making the base HD mesh)
      • Annoyance mute plugin no longer mutes Jad as well as the pet
      • The pet stomping is now more quiet compared to the boss

Changed

  • Login now uses Halloween music/atmos (if enabled)
  • hub/text-to-speech: disabled indefinitely (currently not functional and previously suffered from performance issues)

Fixed

  • Improved some of the Halloween secrets
  • hub/tool-required: Added support for the Echo Pickaxe and Echo Axe
  • core/notes: Made it so that the notes editor cannot be clicked through if Click through transparent sidebar is enabled.
  • Allow Tool Leprechaun chat-heads to be animated correctly (Halloween)
  • Blue moon helm remaster now works for all variants
  • hub/dude-wheres-my-stuff: fixed an error message upon login
  • Update scripts affecting Fixed mode
  • hub/totem-fletching: fixed the carving overlay

[616] 16-10-2025

Changed

  • HD Pack 38

    HD Packs aim to upgrade a group of OS models with custom assets, so they align with the HD art style. (Thanks to our Artists for helping us remaster assets!)

    This pack targets Halloween 2025 and Grid Master. The following changes are introduced:

    • Remastered the Grim Reaper outfit (top, bottoms, gloves)
    • Remastered Pumpkin Lantern item
    • Restored Seth Groats for specific stages of the Halloween quest
    • Remastered Fred the Farmer in his spooky outfit
    • Restored Death and his chat-head
    • Halloween dogs will now work and have been remastered
    • Remastered objects:
      • Incense burner and Icon of the Flames of Lloigh-enn
      • Scarecrow
      • Spooky picture
    • Remastered graphical upgrade effects
    • Remastered Swords and Emblem
    • Textured numerous rare league items and Echo tools
    • Remastered Nevet, other warrior NPCs and The Sage
  • All Cows have been restored once more

    • Plague cows have also been restored
  • Re-enabled and improved HDOS Halloween:

    • Environment and area overhauls have made a return!
    • Added more secrets and made older ones easier to obtain
    • Wall lanterns in lumbridge have been turned on, and now emit light
    • Adjusted the default environment slightly

Fixed

  • Fixed the roofs in Port Sarim (fixes hdos/issues#2465)
  • Fixed ground item piles not updating correct
  • Fixed textures on the Elite black full helm (HD bug)
  • Fixed Grid Master interfaces
  • Restored the experience lamp interface once again

[615] 15-10-2025

Fixed

  • Temporarily disabled experience lamp interface restore

[614] 15-10-2025

Added

  • hub/dude-wheres-my-stuff (Item Locator)
  • hub/toggle-chat
  • core/notes
    • Developer note: The notes plugin is added on a best effort basis, the HDOS UI is made within the constraints of the native runescape UI. RuneScape does not normally support large text areas, so the notes plugin makes use of a blown up input field, this can lead to some unexpected behavior when selecting text for example, however the plugin should be suitable for most typical note taking use-cases.

Changed

  • Added the ability to scroll the plugin sidebar if the amount of plugin buttons overflows the available vertical space.

Fixed

  • hub/no-player-use: fixed an issue where the plugin disabled casting spells on other players.
  • Fix client instructions

[613] 9-10-2025

Added

  • hub/escape-crystal-notify

Changed

  • Update proto to 234
  • Item charges improved: disabled escape crystal functionality as it was buggy and the functionality is now covered by the new plugin.
  • Further improved some assets related to the Doom of Mokhaiotl:
    • Eye of Ayak
      • Textured a missing graphical effect
      • Fixed a graphical issue that occured with the charge graphic on the player
      • Excluded the impact graphic animation from tweening
      • Added particles to the special attack impact graphic
    • Boss
      • Fixed a graphical issue with the boulder (pot smash) attacks for both range and mage
    • Dom pet
      • Added particle effects and a new emitter
  • Reverted Sea Shanty 2 back to the original HD version
  • Remastered Dark Flippers as part of HD Pack 10 (base remodel made by Saiden)

Fixed

  • Fix known crashes
  • Allow Better NPC Highlight plugin to mark "null" names
  • Fixed an issue with animations whilst wearing blood moon legs

[612] 1-10-2025

Fixed

  • Made the following improvements to the Secrets of the North quest:
    • Upgraded the guard in a specific stage of the quest
    • Upgraded the chest that downgrades in a specific stage of the quest
    • Upgraded Evelot with warrior woman (for now)
    • Trolls chat-heads are no longer small
    • Upgraded the Assassin
  • Fixed a bug where inventory tags were not being invalidated correctly
  • Updated scripts for orb_minimap and wiki (fixes Fixed mode minimap button)

[611] 26-9-2025

Fixed

  • Fix the egg
  • Maps:
    • Fix piles in the Enchanters room of the Mage Training Arena
    • Unstage Shadow Dungeon due to incompatability

[610] 24-9-2025

Changed

  • Added bloom to the Guthix Halo And Saradomin Halo (Zamorak already had its turn!)

Fixed

  • Updated maps for Feldip Eagle Cave/Chinchompa-Hunting Grounds
  • Updated maps for Kalphite Slayer Cave
  • Fix bank widgets

[609] 20-9-2025

Changed

  • Pulled Varrock out of a black hole

[608] 20-9-2025

Changed

  • Made the following improvements to HD Pack 37: Kharidian Desert (fixes hdos/issues#2461)
    • Fixed Klenter's chat-head
    • Improved Magic carpet riding animations
      • Note: Removed getting on and getting off, for now, as these were causing timing issues
    • Remastered Tiles (npc)
    • Restored remaining priests in Sophanem

Fixed

  • Update map regressions:
    • Varlamore: Rainforest
    • Tombs of Amascut
  • Improve upon brightness at Varvordis

[607] 19-9-2025

Changed

  • HD Pack 37

    HD Packs aim to upgrade a group of OS models with custom assets, so they align with the HD art style. (Thanks to our Artists for helping us remaster assets!)

    This pack targets the Kharidian Desert. The following changes are introduced:

    • Remastered the following areas:
      • Ancient Vault and the Necropolis
        • Added shorelines
        • Remastered all objects
          • Added HD flame to the braziers
      • Duel Arena and Giant's Plateau and the Abbey
      • Increased terrain complexity and added new sand
    • Improved heights all around
    • Remastered NPCs:
      • Wesley (Nardah crusher)
      • Banknote Exchange Merchant
      • Asgarnia Smith
      • Drew (Quarry)
    • Restored newer variants of NPCs:
      • Ali the Snake Charmer,
      • The Snake Charmer's Snake in the basket
      • Ali Morrisane
      • Sphinx
    • Restored many NPCs in Sophanem
    • Restored the Kharidian Desert around and between Pollnivneach and Nardah
      • Restored cacti to use the newer variants here and in all other parts of the Kharidian Desert that are now restored
      • Added immersive atmospheres
      • Improved cacti textures and fixed inconsistencies
      • Added 7 new big cacti
    • Restored the following areas:
      • Nardah and Genie's dungeon
      • Pollnivneach
        • Remastered the lily found south of Pollnivneach
        • Remastered the Pollnivneach agility monkeybars
      • Desert Mining Camp, the Desert Mining Camp dungeon and the Kharidian Desert adjacent to it
      • Bedabin- and Bandit Camps and their adjacent Kharidian Desert
      • Desert Pyramid and the Desert Pyramid dungeons (Desert Treasure)
      • Agility Pyramid and the adjacent Kharidian Desert
      • Sophanem and Sophanem dungeons (Contact!)
        • Anonymous looking doors have been restored
      • Ruins of Ullek
        • Remastered the Ullek swamp
        • Note: Its dungeon used in the Beneath Cursed Sands quest is not part of this scope due to its complexity
      • Smoke Dungeon
        • Remastered the slayer area
        • Improved upon the restore, re-adding OS decorations to the lava using custom assets
        • Added ExtendedNPCs
      • Duel Arena (partially)
      • Mage Training Arena
      • Improved the Al Kharid Shantay Pass, Uzer, and Quarry restores
      • Improved Tempoross Remaster (minor)
      • Updated the Ruins of Unkah remaster (fixed boundary with Menaphos)
    • Restored and added new types of Mining Rocks that previously weren't upgraded in HD
    • Restored Scarab Mages and Locusts Riders
    • Added easter eggs
    • Remastered the Desert Amulet
      • Added new particle effects to its teleport animation and upgraded its animation
    • ImmersiveToggle: Added a Fang Animation Toggle (location next to the current model toggle)
  • Restored Niles, Miles and Giles (fixes hdos/issues#2456)

  • Re-restored Tolnas Rift post-quest (map moved locations, with a lot of new changes)

  • Fully remastered Blue Moon armour chat-heads

  • Adjusted fog density when the Orb of Occulus is enabled

  • Logout Timer: Extended to 30 minutes (was 25) to match Jagex

  • Welcome screen: Updated the achievement diary cape icon

  • Remastered the new bridge supports (shortcut) in Morytania

Fixed

  • Fixed terrain geometry for underlays on hills (no longer protrude through stairs on certain corners)
  • Fixed a miss-map with the doors in both Nardah and Pollnivneach (fixes hdos/issues#2210)
  • NPC Villagers and Thugs in Pollnivneach are restored once again
  • Improved some of the Magic carpet animations
  • Fixed the chat-head of the Guardian Mummy and Annoyed Guardian Mummy
  • Fixed the Pyramid Plunder interface and remastered its progress bar model (fixes hdos/issues#815)
  • A bug where softshadows would not work correctly if Oldschool turned them off has now been fixed
    • Cacti in the desert now cast soft shadows when they weren't before
  • Fixed many Z-Fighting desert assets
  • Improved heights at the strange hole in Draynor
  • ExtendedNPCs: The citizens of Karamja have grown discontent with Surok's meddling, and have managed to get rid of him
  • ExtendedNPCs: Some NPCs in the desert no longer sneakily scoot around whilst in their chairs
  • Improved MapFilter for:
    • Clocktower dungeon
    • Jiggig underground (Zogre Flesh Eaters tomb)
  • Updated numerous maps to be compatible with the latest game updates, where compatibility issues have been fixed:
    • Kingdom of Varlamore
    • Brimhaven Dungeon
    • Underground Pass
    • Feldip Hills
    • Kandarin (partly)
    • Asgarnia (partly)
    • Misthalin
    • Miscellania
    • Morytania
  • Fixed regressed chat-heads
  • Fixed regressed waters
  • Fixed bug with LocData encoder during automatic MapMerge (fixes future bridge collapse in Falador)

[606] 2025-9-10

Added

  • core/wiki
  • Added the ability to set plugin profiles as a default profile for a specific character
    • You can set a profile as default by right-clicking it in the profile manager
    • The default profile will be loaded automatically when logging in with the corresponding character

Changed

  • Update proto to 233
  • Timers and Buffs Plugin: Re-added the swirling graphic feature on Goading and Prayer Regeneration potions. It can now be toggled under the 'HDOS' section on the plugin.
  • Upgrade welcome screen icon
  • Adjusted the particle emitter of the magic shortbow (i)
  • Login screen background no longer favours Varlamore Pt3 on boot

Fixed

  • Fix overlay revalidation on profile change
  • Fixed dynamic light at corp not switching off
  • Fixed Assassin downgrading during the start of While Guthix Sleeps

[605] 2025-9-1

Fixed

  • Fix compass reset regression

[604] 2025-9-1

Changed

  • Load default profile for launcher display name
  • New assets:
    • Adjusted some graphics used in the Doom of Mokhaiotl fight
      • Added distinct particle effects to the ranged, magic and melee attacks
      • Fixed an issue causing magical and ranged attacks to look more orange than they should be (they are now more blue and green respectively)
      • Fixed a transparency issue on the charge-up attack graphic
      • Added particle effects to the eye that spawns during the eye phase
      • Remastered an additional untextured falling rock
    • Remastered Huasca and Grimy Huasca herbs
    • Remastered the missing Dom (Doom of Mokhaiotl pet) asset
    • Remastered While Guthix Sleeps assets:
      • Druidess Spirit
      • Guardian of Armadyl (ranger male)
      • Guardian of Armadyl (ranger female)
      • Improved the shape and look of the Scorching Bow, and its animation model is now remastered
        • Fixed an issue with the string on male models
        • Added particle effects during its special attack
        • Developer note: The style of the bow is now more in line with the streamlined HD style of bows
    • Remastered Ancient Brazier (lit) and improved the textures on the existing unlit variant
      • Added a dynamic light to the Corporeal Beast lair
      • Improved the flame animation slightly
    • Remastered the Bottomless compost bucket
  • Map changes:
    • Added underwater atmosphere to the fossil Island undersea area
    • Removed the pot of gold underneath the tool leprechaun temporarily to fix an interaction issue when attempting to use items on the npc
    • Improved the heights around the new Fossil Island zipline (fixes rope)
    • Fixed a broken cave exit in the Corporeal Beast cave when entering as ironman
  • Opponent Overlay now renders on top of the XP Globes
  • Added an internal API for improved minimap drawing, especially focused on preventing graphics drawn on the minimap from treading outside of the minimap circle
  • Plugin Overlay anchor changes:
    • Added a new middle left anchor point that sits at the middle point between top-left and bottom-left
    • Added a new middle right anchor point that sits at the middle point between top-right and bottom-right, if you play on resizable mode and space allows this anchor will place itself between your inventory and the minimap
    • The top-center anchor point now adjusts it's position in resizable mode to remain aligned with your character
  • Textures with fluid effects are now excluded from 'remove textures', which whitelists an additional water variant

Fixed

  • Fix misc. broken animations (fixes hdos/issues#2441)
  • Radius markers: minimap drawing now works
  • Ground markers: tiles on the minimap should now no longer draw outside of the minimap circle
  • Line markers: lines on the minimap should now no longer draw outside of the minimap circle
  • Player Indicators: names on the minimap should now no longer draw outside of the minimap circle
  • The While Guthix Sleeps cutscene has been fixed

[603] 2025-8-28

Added

  • core/xpglobes
    • Despite this being a great and popular plugin on its own, we have introduced changes to make it better fit with the HDOS style:
      • Added various styles made by Demonheadge ('stylized'), restored the original 2012 styles
      • Added a higher quality variant of the 2012 version that also better fits our interface pallet (default 'Hdos' style)
        • More variants may become higher quality in the future
      • Restored HD skill icons (toggleable)
      • Settings are now categorized (we have our own, new options to choose from)
      • Improved some offset logic on higher orb sizes
      • Added background ring for 'Hdos' styles
      • Added an additional ring style: 'Hdos skill', which is a combination of the modern progress arc and skilling colors
      • Added a background arc for the 'hdos' and 2012 styles
  • hub/no-use-player

[602] 2025-8-27

Changed

  • Disabling ground blending now disables underlay blending also.

Fixed

  • Update RLS to 1.11.15 (partial, fixes bank tags and other plugins from this weeks update)
  • Fix side panel dropdown settings from randomly not displaying when selected.
  • Radius Markers: importing an invalid value no longer causes a pop up message that cannot be dismissed.
  • Radius Markers: values entered now properly save after closing the panel.

[601] 2025-8-25

Added

  • hub/line-markers

Changed

  • Enable object interactions for objects within the extended region (fixes hdos/issues#2428)
  • Remastered the new Kastori Harvesters
  • Remastered the new Slayer Tower and Fossil Island Shortcuts
  • Several variants of the Dark warrior have been restored, and no longer look like men belonging to General Khazard (fixes hdos/issues#2376)
  • Remastered terrain surrounding the Necropolis (Tombs of Amascut Raid entrance) (fixes hdos/issues#2436)
    • Fixes miss-maps that got introduced since the release of new Menaphos maps, upgraded overlays where applicable
    • Added shorelines
    • Restored Al-kharid style terrain that is easier on the eyes
    • Added light and particles to fairy ring AKP
    • Remastered the stepping stones, which also fixes its boxy shadows
    • Note: Terrain may be further improved and iterated on in a future remaster, mainly to remain faithful to the OS grey-sand which currently exists no terrain for (hence the miss-maps)

Fixed

  • Map changes (please let us know if you find any issues!):
    • Updated maps for Varlamore: The Final Dawn, Arceuus, Ourania Cave Entrance, Rellekka & Polar Hunter area, Monkey Madness I boss arena,North-East Kharidian Desert, Morytania Slayer Tower (fixes hdos/issues#2434)
    • Updated maps for Waterbirth Dungeon (fixes hdos/issues#2400)
    • Updated maps for Camelot and Seers village, using newer restore techniques and fixing some issues present in PvP worlds (fixes hdos/issues#2373)
      • Upgraded fountains to modern variant
  • Fixed an animation bug affecting Kastori Harvesters
  • Tile indicator: Destination tile no longer lingers on targeted objects/npcs, targeting the true destination tile relative to the entity instead. (fixes hdos/issues#1908)
  • Fix duplicate whip sounds (suppress OS whip sound audio) (fixes hdos/issues#2439)
  • Transmog: fix player transmog (fixes hdos/issues#1223 hdos/issues#1682)

[600] 2025-8-22

Added

  • hub/cox-special-loot-hider (cox censor)
  • hub/wilderness-player-alarm
  • hub/zom-con-qol (Construction QOL)
  • hub/object-hider (Ground Object Hider)
  • hub/npc-idle-timer
  • hub/trouble-brewing
  • hub/crab-stun-timers (cox, re-enabled)

Changed

  • The plugin settings now displays plugin counters
  • Ground items: The plugin will now send system notifications upon receiving highlighted or valuable loot
  • Ground items: Now supports wildcard notations for item names (ex: Rune * will match all rune items)
  • Annoyance mute: refine settings ui

[599] 2025-8-20

Added

  • hub/party-defence-tracker

Changed

  • settings ui: remove lock filtering toggle

Fixed

  • settings ui: fix alignment when docked within the side panel

[598] 2025-8-20

Added

  • core/specialcounter
  • hub/frozen-icon-me
  • hub/did-i-compost
  • hub/spirit-tree-map (teleport maps)
  • hub/easy-giants-foundry
  • hub/bank-xp-value (re-enabled)

Changed

  • Upgrade the clients bytecode to 11 (from 8)
  • Removed stall and allowed interleaved movement for the Zamorakian Spear/Hasta animations (fixes hdos/issues#2390)
  • Added support for drawing "corner tiles" to the tile indicator plugin

Fixed

  • The Eye of Ayak's special attack graphic now renders the correct model
  • Cleaned up some rogue pixels around the world map icon in resizable mode
  • party: prevent filtering keybind keys, if the selected keybind does not have any modifiers

Fixed

  • Map changes:
    • Fixed some rocks in the Edgeville Dungeon (fixes hdos/issues#2426)
    • Added some missing flag poles to Castle Wars (fixes hdos/issues#2411)
    • Updated maps for the Wizard Tower (fixes hdos/issues#2407)
    • Updated maps for Tzhaar City, fixing the bank chest and some collision (fixes hdos/issues#2398)
    • Updated maps for Brimhaven Dungeon (fixes hdos/issues#2397)
    • Updated maps for: Lunar isle, Camdozaal, Port piscarillius, Ferox Enclave, Chasm of fire, Hosidius, Woodcutting Guild, Crash Island (minor updates) (fixes hdos/issues#2391)
    • Updated maps for Ardougne (fixes Ardougne Castle changes once again)
  • Upgraded Veliaf Hurtz for some instances of the quest (fixes hdos/issues#2423) (note: Some blisterwood will not show until we have remastered it)
  • Allow interleaved movement for several chiseling animations such as fletching antler bolts and cutting gems (fixes hdos/issues#2414)
    • Upgraded the animation for constructing birdhouses
  • Allow interleaved movement for the Tumeken's Shadow once again (fixes sliding)
  • Fixed buggy model pos and prio of the hanging apron in Port Sarim that caused it to hide when zoomed out
  • Reverted a drag hotkey change that defaulted it to always use 'alt'

[597] 2025-8-16

Fixed

  • inventorygrid: fix items from being misidentified
  • party: fix/improve enabled prayer background
  • fix regression where fixed-mode is not positioning correctly

[596] 2025-8-16

Added

  • core/party
  • hub/party-panel
  • hub/tile-packs
  • hub/shortest-path
  • hub/deathdotter
  • hub/better-npc-highlight
  • hub/spawnpredictor (Fight Caves Spawn Predictor)
  • core/inventorygrid

Party

The 2 new party plugins have been merged into one uniform party plugin that serves out the hub panel as it's sidepanel, the settings for both of these plugins can be found under 'party' in the plugin list.

Changed

  • Grounditems now uses a popup style dialog for the item filter lists
  • quest-helper: enable support for using shortest-path

Fixed

  • Discord Activity: fixed an issue where the "display name" setting was not properly applied between sessions
  • Discord Activity: World type is now properly displayed when enabled
  • Fix some Jagex settings from not applying when they are changed while searching
  • Fix menu options for stacked players within PVP (fixes hdos/issues#1480 hdos/issues#1865)
  • Made the keybind for dragging overlays fixed to the alt key and no longer derive from imported runelite profiles (fixes hdos/issues#2427)

[595] 2025-8-10

Added

  • hub/equipment-inspector
  • hub/large-logout
  • hub/defaulttab

Fixed

  • Fixed an issue where the LootTracker would sometimes display the combat level of an NPC twice.
  • LootTracker plugin no longer displays (lvl: 0) for certain NPCs
  • Customizable-xp-drops plugin now supports doom of mokhaiotl
  • The egg is no longer scrambled

[594] 2025-8-9

Changed

  • Update RLS to 1.11.11 (some are updated to 1.11.13.3)
  • Improved UI scaling
  • Improved setting search
  • Permit walking while using detached camera
  • Improved quick-settings reliability
  • Update LWJGL to 3.3.6

Fixed

  • Fix most plugin bugs (from being outdated)
  • Fix VRAM leak on GL context switch for AMD/RDNA drivers
  • Begin support for ARM (mac + windows) (requires ARM JDK, dedicated launcher and fixes later on)

Added

  • plugin favorites
  • plugin sidebar re-ordering
  • Add Plugins:
    • core/skill-calculator
    • core/quest-list
    • hub/customizable-xp-drops
    • hub/rune-profile
    • hub/consumable-cooldowns
    • hub/distraction-reducer
    • hub/varlamore-house-thieving
    • hub/menuhp
    • hub/tree-despawn-timer
    • hub/wise-old-man
    • hub/radius-markers
    • hub/totem-fletching
    • hub/tool-required
    • hub/attack-timer

[593] 2025-8-7

Changed

  • HD Pack 36

    HD Packs aim to upgrade a group of OS models with custom assets, so they align with the HD art style. (Thanks to our Artists for helping us remaster assets!)

    This pack targets Varlamore: The Final Dawn. The following changes are introduced:

    • Textured related Objects, Items, Graphical effects and NPCs
      • Restored assets where applicable
      • Fully remastered some important NPCs
      • Fully remastered children and introduced new variants
      • Rerigged the Confliction gauntlets and Avernic treads for HD character models (thanks to Bongo)
        • Added billboard glow effects
      • Added particle effects where applicable, such as to the Arkan blade and the Doom of mokhaiotl
    • Fully remastered maps and scrutinized approximately 150k map squares
    • Remastered shorelines and underwater objects
      • Added new immersive atmospheres such as Rainforest and Autumn themes
      • Added lighting
        • Added LightControllers to the Final Dawn quest (mimics dynamic lighting for braziers)
        • Added light sources to Tal Teklan
      • Heavily improved terrain complexity, added biomes and variety
        • Improved our ability to add complex underwater terrain
      • The following areas are affected:
        • Tlati Rainforest (Including Kastori and Teklan)
        • Auburnvale, Auburn Valley
        • Custodia Pass, Custodia Mountains
        • Gloomthorn Trail
        • Crypt of Tonali and the Boss room
        • Twilight Temple Hideout
        • Rainforest Dragon Dungeon
        • Slayer dungeon (Stalker Den)
        • A chunk of Ralos Rise and the Avium Savannah
        • A cellar in Kastori
        • Moons of Peril's hidden room
        • Tempestus (unreleased content)
    • Other changes:
      • Improved the glinting graphical animation of the Giant Crab Boss when it is dead
      • Removed some shadows from water effects
      • Fixed a map conflict where the initial changes caused the shorelines on Aldarin to get deleted
      • Improved tree leaf textures on trees in the Rainforest
      • Restored unicorns/stags skeleton, allowing them all to be restored
      • Fixed a HD bug where some animation labels on a certain child variant were undefined, causing animation stitching
      • Fixed wrong textures on Techichi dogs
      • Fixed an issue where several graphical effects would completely cover other entities (such as the crab boss' dig making players disappear briefly)
      • Upgraded fires during the new boss fight, which will improve the look and animation slightly

Fixed

  • Agitated bees no longer appear as an account security tutor (was removed from the game)

[592] 2025-8-6

Fixed

  • Unrestored cave areas are now darkened correctly
  • Fixed the Doom of Mokhaiotl T-pose bug

[591] 2025-8-6

Changed

  • Update proto to 232
  • Remastered Clue scroll boxes
  • Updated FlatLaf v3.5

Fixed

  • Objects now invalidate correctly under very rare circumstances
  • Fixed the Scorching Horizon music track
  • Allow interleaved movement when fletching logs (fixes sliding)
  • Fixed a stretching issue with the new blood moon legs (whilst performing certain animations)

[590] 2025-7-28

Changed

  • Made initial fixes, improvements and remasters to Varlamore Part 3: The Final Dawn. These include but are not limited to the following changes:
    • Added shorelines
    • Added atmospheres (fixes darkness)
    • Upgraded miss-mapped or untextured terrain
    • Added a temporary asset fix for the buggy texture on trees present in the rainforest
    • Upgraded various objects
    • The following areas are affected:
      • Tlati Rainforest (Includes all, such as Kastori and Teklan)
      • Auburnvale and Auburn Valley
      • Gloomthorn Trail
      • Crypt of Tonali and the Boss room
      • Twilight Temple Hideout
      • Rainforest Dragon Dungeon
      • Slayer dungeon
      • Custodian Mountains (largely unfinished)
      • A chunk of Ralos Rise and the Avium Savannah
    • Additionally:
      • Auburnvale has received drastic alterations to terrain heights
      • West of Ralos Rise has received terrain complexity
      • Fixed a buggy animation with the waterwheel by Kastori

[589] 2025-7-23

Fixed

  • Fixed the egg puzzle during the 'scrambled' quest

[588] 2025-7-23

Fixed

  • Fixed known crashes (fixes crash at the end of the Final Dawn quest)
  • Fixed an issue that occured during Map Merging (fixes some floating map squares in the new area)

[587] 2025-7-17

Changed

  • HD Pack 35

    HD Packs aim to upgrade a group of OS models with custom assets, so they align with the HD art style. (Thanks to our Artists for helping us remaster assets!)

    This pack targets Moons of Peril and Cam Torum. The following changes are introduced:

    • Remastered all related Objects, Items, Graphical effects and NPCs
      • Fully upgraded Jessamine and Moonlight cockatrices
      • Added particle effects
      • Fully upgraded Blue moon and Eclipse armour sets to fit HD characters
      • Aditionally remastered the bridge and entrance to Cam Torum
    • Added improved Environment and additional lighting
    • Remastered Terrain
      • Fixed several issues and miss-maps
      • Heavily improved complexity in terrain patterns and color pallets
      • Added new decorations
    • Added underwater (only compatible with the ground floor)
    • Fixed some tile rule issues (bugs in vanilla)
    • Other changes:
      • Overhauled Bonfires (Forester's Campfire)
        • Prevent particle effects from being killed prematurely
        • Increased in size
        • Added stones and twigs to the fire
        • Remastered fire sparks
        • Remastered Redwood logs

Fixed

  • The single ammo atlatl dart is now remastered correctly
  • Fixed Sanguinesti Staff not using its upgraded animation due to Jagex changes
  • The Corrupted Voidwaker now uses the correct idle animation
  • Protocol: Fixed certain projectiles (namely Moons of Peril)
  • Fixed map regressions for Tree Gnome Village dungeon, Gnome Hangar (Monkey Madness)

[586] 2025-7-10

Fixed

  • Whips no longer cause your character to become invisible when Jagex makes changes to them

[585] 2025-7-2

Fixed

  • Fossil island:
    • Added and improved 5 assets to HD Pack 34 (fixes hdos/issues#2381)
    • The atmosphere in the swamp now works correctly
  • Updated cache

[584] 2025-6-28

Changed

  • HD Pack 34

    HD Packs aim to upgrade a group of OS models with custom assets, so they align with the HD art style. (Thanks to our Artists for helping us remaster assets!)

    This pack targets Fossil Island. The following changes are introduced:

    • Remastered related Objects, NPCs, Graphical effects and Items in the following zones (fixes hdos/issues#1555):
      • Fossil Island
        • Includes some islands surrounding the mainland, but does not include Dragon Slayer 2 exclusive areas that will be targeted in a separate update
      • Volcanic mine
      • Ancient wyvern slayer cave and Wyvern ice cave
      • Underseas
      • Varrock Museum (Includes 191 different fossil display assets)
    • Introduced more terrain complexity and fixed several terrain missmaps (fixes hdos/issues#2134 hdos/issues#2344)
    • Added lights and atmospheric effects, as well as darker sub-zones surrounding the Volcano and Swampy areas
    • Other changes:
      • Fixed an issue where certain stages of Mahogany trees would have their leaves drop the ground (fixes hdos/issues#1367)
      • Fixed an old HD issue with the wallkit used in the wyvern dungeon (re-uses broken Ancient Cavern assets)

Fixed

  • Imps now use HD chat-heads (Thanks to our artists for helping create custom models)
    • Their chat-heads are no longer small
    • The man disguised as an imp in the Chasm of Fire has been cast out, and is now replaced by a real imp
  • Remastered the new Monster inspect spell sprites (including the unavailable and larger variants)
  • Updated maps for Obor and Bryophyta
    • Upgraded the new reward chests
  • One of the Dark Mage's states is now restored
  • Nex now animates on the welcome screen

[583] 2025-6-20

Fixed

  • Updated Lumbridge maps (fixes regressions)
  • Updated Yanille Agility Dungeon maps (fixes regressions) (fixes hdos/issues#2369)
  • Updated HAM hideout maps (fixes regressions) (fixes hdos/issues#2372)
  • Updated Ardougne City maps (fixes church)
  • Removed Feldip Hills pit trap that is not present in OS (fixes hdos/issues#2363)
  • Improved visibility on Hunter tracks (fixes hdos/issues#2358)

[582] 2025-6-14

Fixed

  • Fix npc_update networking
    • This should fix misc. npc regressions (ex: titans and araxxor)

[581] 2025-6-12

Changed

  • FPS/Debug: Added an additional color stage for the memory indicator

Fixed

  • Improve skeletal animation performance
    • This should fix/improve frame stuttering in high stress situations
    • This should fix/reduce sudden OutOfMemory crashes
  • Fixed interface interactions
    • Also fixes trade confirmation window
  • Fixed plugins that interact with the chat box (ex: Chat commands)
  • Fixed plugins effected by the last game update (ex: GE plugin)

[580] 2025-6-11

Changed

  • Update proto to 231
  • The login background no longer favours Yama
  • Remastered the sigil overheads on the demons in the Chasm of Fire
  • Remastered 20 remaining green healthbar sprites, one of which is used by Duke Sucellus to indicate his poison stage

Fixed

  • Updated the Mark of Darkness plugin timer to be multiplied whilst wearing the Purging staff
  • Fix known crashes

[579] 2025-5-29

Fixed

  • Fixed map regressions for the Underground Pass and improved MapFilter for the chasm maps (fixes hdos/issues#2332 hdos/issues#2357)
  • Yama now uses the correct music track (Sign Here)
  • Added missing assets to Yama
  • Changed some Void flare models to make them stand out even more, as we got reports of them being visibly unclear due to the surrounding atmosphere and lights
    • Void flares now also forcibly glow, even when bloom is disabled
  • NPC Modifications sent by the server are now applied correctly
    • Yama's Void flares should no longer appear as the incorrect type

Audio (thanks to rsorchestra)

  • Song of the Elves (HD Remix - Updated)
  • Added new Celtic Harp instrument patch to bank 5, preset 46

[578] 2025-5-25

Fixed

  • Fixed an issue that prevented overhead icons from showing after a recent game update
    • Demonic Gorillas no longer miss their overhead prayers upon respawning (fixes hdos/issues#2359)

[577] 2025-5-16

Changed

  • Made some graphical effects at Yama clearer, so they don't blend in with the black terrain

Fixed

  • Added some missing Chasm of Fire assets (fixes hdos/issues#2362)

[576] 2025-5-15

Added

  • Minimap zoom:
    • Can now be toggled under Interfaces > HDOS
    • Can now be reset with a middle-mouse button press on the minimap

Changed

  • HD Pack 33

    HD Packs aim to upgrade a group of OS models with custom assets, so they align with the HD art style.

    This pack targets Yama and the Chasm of Fire. The following changes are introduced:

    • Remastered related objects, NPCs, items and graphical effects
      • Remastered the Oathplate armour sets (thanks to Maximax for creating the base meshes)
      • Added new fires and smoke
    • Added immersive atmosphere
      • Added lighting
      • Added LightControllers for Yama's glyphs, and glow accordingly
    • Improved terrain complexity and decorations
    • Added a new login background
  • Upgraded welcome screen icons

  • Improved MapFilter for Yama

Fixed

  • Fixed regressions on demons
  • Remove some shadows from Yama's stepping stones
  • Fixed T-posing on the imp in the Chasm of Fire
  • Fixed the recol of an object at the entrance rift

[575] 2025-5-7

Fixed

  • Fixed an issue where the five diaries in Chambers of Xeric would render as a chair. How inconvenient! (fixes hdos/issues#2343)
  • Updated game cache (fixes regressions)
  • Updated map compatability for Ardougne (fixes hdos/issues#2348)

Removed

  • Removed Easter overhaul, as the OS event has ended

[574] 2025-5-6

Changed

  • HD Pack 32

    HD Packs aim to upgrade a group of OS models with custom assets, so they align with the HD art style.

    This pack targets the Abyssal Sire and its lair: the Abyssal Nexus. The following changes are introduced:

    • Remastered related objects, NPCs, items and graphical effects
      • The Abyssal Bludgeon and its components now use improved textures
      • Remastered the pet
    • Added an improved environment
      • Reduced the intensity of some big ambient lighting that were part of the initial batch of improvements
      • Added new lighting
      • The environment is now less dark overall
    • Added a new fairy ring variant and particle emitter
    • Fixed some animation jumping and snapping, notably the respiratory system vents and Sire’s green swirly effect
    • Added LightControllers to the vents, that visually indicate when they are dead
    • Finished the Abyss map restore, and now blends better with the new area
    • Added a new Login background, which will always play first temporarily
    • Other changes (thanks to Bongo):
      • Magic tablet lecterns (on Lunar Isle and in the Ancient Pyramid) have been remastered
      • The HD stone wallkit in the Player-owned-house has been improved slightly
  • Added an outdated plugin warning to settings

  • Standard Detail's lightness on scenery is now more faithful to the original

Fixed

  • The Golden chef hat no longer appears like a regular one in the inventory (fixes hdos/issues#2351)
  • The Tumeken's Shadow:
    • No longer spins during its attack animation once again
    • No longer makes your cape go stiff when moving
  • Updated Edgeville Dungeon maps (fixes hdos/issues#2353)
    • Fixed some collision
    • Fixed regressions
    • Removed some water in the void (fixes hdos/issues#2321)
  • Fixed some animation policies causing sliding (fixes hdos/issues#1663 hdos/issues#2345)
  • Improved the visibility on the poison graphical effect used by the Abyssal Sire

[573] 2025-4-30

Changed

  • Remastered and improved the visibility on the Vardorvis special attack graphic (fixes hdos/issues#2349)
  • Remastered the new Varrock agility shortcut
  • Slightly improved the atmosphere for the Abyssal Nexus
  • Upgraded the fire on the welcome screen lobby

Fixed

  • Updated cache and mappings with the latest game update
  • Updated map compatibility for Varrock
  • Fixed and updated the maps for Miscellania and Etceteria (fixes hdos/issues#2350 hdos/issues#1873)
    • Fixed housing object positions, missing walls, heights and roofs
    • Improved snow particles to use the newest emitters (performance efficient, easier on the eyes and more uniform)

[572] 2025-4-23

Changed

  • Restored 5 older-style fishing spots used in Swan Song, Evil Bob's random event and quests (fixes hdos/issues#2333)
  • Added Goading and Prayer regeneration buffs to the Timers plugin
    • Restored the buff indicator graphic

Fixed

  • Fixed map regressions for Lumbridge swamp caves and Tears of Guthix (fixes hdos/issues#2342)
  • Fixed the Elnock Inquisitor's chat-head animation (fixes hdos/issues#2340)
  • Fixed a variety of robe bottoms' green underside (fixes hdos/issues#2338)
    • This bug was stated to be patched in 2011, but the fix only affected a handful of items. This fix applies to all 21 (and future) variants
  • Fixed a null-type missmap that was making skulls invisible in Taverley dungeon (fixes hdos/issues#2337)
  • Fixed packet buffer (fixes server-side POH bug)
  • Fixed an issue preventing items from aggregating correctly (shot ammo now show the correct amount on the ground) (fixes hdos/issues#2341)
  • Fixed a UI-rendering issue causing degredation of quality at default (100%) when having used UI-scaling in the past (fixes hdos/issues#2323)
    • Many items and icons will now be fixed when using the standard scale once again. UI-scaling remains unaffected by this

Removed

  • RLS: Temporarily disabled any chat-related plugin functionality to mend this update's chat issues

[571] 2025-4-17

Changed

  • HD Pack 31

    HD Packs aim to upgrade a group of OS models with custom assets, so they align with the HD art style.

    Remastered Easter 2025! The following changes are introduced:

    • Remastered this years models (thanks to Bongo)
      • Remastered some additional generic assets
    • Remastered the new Rabbit hole map
      • Fixed some terrain
      • Added atmosphere
      • Added lights
    • Upgraded most NPCs
    • Re-enabled Easter overhauls for Lumbridge and Varrock

Fixed

  • Fixed the Easter bunny's chat-head animation
  • Fixed a bug rendering the Edgeville bridge invisible
  • Fixed item and npc miss-maps caused by the latest game update
  • Engine: Fixed player update speed
  • Fixed rare crash upon logging in

[570] 2025-4-10

Changed

  • Remastered the following gilded items (thanks to kurt):
    • Coif, body, chaps and vambraces
    • Chainbody

Fixed

  • Fix remaining known bugs with player update proto
    • Players teleporting
    • Guthixian temple wall climbing

[569] 2025-4-9

Changed

  • Upgraded welcome screen icons
  • Changed default view distance to 6 (up from 3) (fixes hdos/issues#2335)

Fixed

  • Fixed some regressions and mismaps with the new ladders and staircases (fixes hdos/issues#2336)
  • Fix player-update regressions from 568 (triggered by some rooftop agility courses)

[568] 2025-4-9

Changed

  • Update proto to 230

Fixed

  • Fixed player snapping (on agility courses and certain fights) (fixes hdos/issues#2314 hdos/issues#2320)

[567] 2025-4-5

Changed

  • Castle Wars now uses a remastered cape
    • A gameplay option has been added that allows you to re-enable the old hooded cloak

Fixed

  • Fixed a bug that was causing performance issues triggered by a player wielding the Venator Bow
  • Fixed an issue that prevented players from interacting with the Castlewars Brew table

[566] 2025-4-3

Changed

  • Helmets in Castle Wars are now hidden
    • Due to a change in the latest game update, helmets are conflicting with the hooded cloak worn in Castle Wars.

Fixed

  • Fixed an issue where the Castle Wars barriers could not be interacted with

[565] 2025-4-2

Changed

  • Made the following improvements to Castle Wars
    • Updated map compatability
    • Remastered new objects, such as the tables and altars
    • Restored some existing misc objects such as crates and broken carts
    • Broken doors should no longer indefinitely disappear (unless completely broken for that game) (fixes hdos/issues#447)
    • Animations for transmogrifying into an imp, a sheep or a rabbit are now working whilst inside the waiting room (fixes hdos/issues#998)

Fixed

  • Further improved some chat-head animation mappings (improved dizzy, neutral no talking no longer uses suspicious)
  • Further improved skeletal compatibility for gnomes (improves some spirit tree gnomes' idle animation)
  • Updated map compatability for Varrock, fixing the ladder in the Blue Moon Inn (fixes hdos/issues#2309)
  • Force updated Ardougne maps in an attempt to fix inconsistent map merging across clients (fixes hdos/issues#2327)

[564] 2025-3-27

Changed

  • Enabled Minimap zoom
    • Fixed destination and icons not rendering from far away
  • Upgraded 36 new looping emote variants

Fixed

  • Pets are no longer scared of being reclaimed from Probita (fixes hdos/issues#1497 hdos/issues#2213)
  • Fixed Falador restoration regressions (removed anniversary event)
  • Improved skeletal compatability for gnomes (fixes spirit tree tenders)
  • Fixed an issue where fresh executable installs would not apply the correct jvm memory allocation size changed in v542
  • Fixed some chat-head animation mappings (fixes wrong emotions being used in a dialogue)

Audio (thanks to rsorchestra)

  • Updated to HD/Fixed Music tracks: "The Plundered Tomb", "Lamistard's Labyrinth", "Heavy Security", "The Heist", "The North"
  • Added missing jingle

[563] 2025-3-12

Fixed

  • Fixed gnomes/children skel compatibility

[562] 2025-3-5

Fixed

  • Updated bank component IDs
  • Updated cache

[561] 2025-3-3

Changed

  • Restored the 'walk-over' animation used in agility shortcuts
  • Restored 21 NPCs related to the Hazeel cult and Prince Ali rescue quests
  • Added POH themes for Hosidius, Wood Cabin, Halloween and Twisted (Civitas and Canifis now also work)
    • Remastered terrain for Hosidius
    • Improved indoor flooring for Twisted

Fixed

  • Improved the lighting for delta floors in dynamic regions (fixes Akkha's lighting while retaining POH lighting)
  • Restored mappings shift for POH mounted heads
  • Fixed some downgraded guards during the Children of the Sun quest
  • Fixed POH atmosphere not working correctly

[560] 2025-3-2

Added

  • Engine: Added capabilities for lights to work in true dynamic regions (affects POH, NMZ) (experimental)

Changed

  • HD Pack 30

    HD Packs aim to upgrade a group of OS models with custom assets, so they align with the HD art style.

    This pack targets Myth's Guild and Oog'log (corsair cove) and Player-owned houses as a bonus! The following changes are introduced:

    • Remastered all Objects related to Southern Feldip hills
      • Created many new objects to fit the different themes
      • Added many new additional entities
      • Remastered over 200 Player-owned-house assets (Mostly thanks to J3)
        • Restored pet houses and feeders
    • Remastered NPCs
      • Added many new pirate NPCs used by Tock, Ithoi, Gnocci, Arsen, Yusuf, Francois, Haris and others!
      • Some of the Myth's guild NPCs are only partially affected, and Ogres have not yet been restored due to technical constraints
    • Re-invigorated the Oo'glog theme into Corsair Cove
      • Remastered the old terrain
      • Restored Eucalyptus and Achey trees to be compatible with OS maps
      • Restored much of the plantlife that was present outside of Oo'glog
      • Restored Oo'glog, its chasms and its props to the best of our abilities
    • Fully remastered the Myth's Guild/Corsair Dungeon
      • Upgraded wallkits and stalagmites
      • Heavily improved terrain complexity and added details
      • New atmospheres
      • Upgraded fires and lighting
      • Fixed several bugs related to rendering and object mapping within the dungeon
    • Added underworld and shorelines
    • Restored (part of) Feldip Hills beach as part of this remaster
    • Made several improvements to the recent Player-Owned-House update:
      • Remastered additional wall/roof-kit assets to complete the Halloween, Twisted, Hosidius, Varlamore (Civitas), Christmas (Snowy Cabin) and Morytania (Canifis) themes
      • Added lighting and torches for Canifis
      • Heavily improved Terrain complexity for the remastered Varlamore Savannah and the restored Morytania outdoor areas
        • Additionally, restored some of the indoor flooring
      • Added atmospheres to the Varlamore and Morytania themes (applies to your own selected theme)
    • Added easter eggs
  • Restored Barkers' robe bottoms (grey, red, yellow, teal, purple)

    • Remastered Sandwich lady bottoms (light pink)
  • Engine: Animations can now be looped indefinitely (fixes resting animations)

  • Reduced fog in Occulus Orb mode (freecam)

  • Restored some misc fishing spots (fixes shadows)

  • Restored castle wars doors on server reboot

Fixed

  • Clue scrolls that are dropped by the player now use the 60-minute timer
  • MapFilter: Added Myth's Guild dungeon, Fixed Taverley Dungeon -ExtendedNPC: Improved static for Corsair Cove
  • Fixed a bug that prevented a map for new oldschool POH templates to be affected by any restoration changes

[559] 2025-2-19

Fixed

  • Fix skeletal animations not loading

[558] 2025-2-18

Changed

  • Update proto to 229
  • Restored misc OS wallkit objects used by unrestored areas

Fixed

  • Fixed a web model used in the Sarachnis boss encounter to be closer in size to its oldschool model (1x1), which may impact other usages such as ToB
  • Fixed an issue that caused the sound engine to be overloaded, cutting out sound effects during the Scurrius boss encounter (fixes hdos/issues#2310)
    • Reduced the swamp bubble's sound radius from 7 to 3
  • Fully restored the Ectofungus once again (fixes hdos/issues#2312)
    • Added a border between the Araxyte spider caves and the Ectofungus to hide the maps even when MapFilter is disabled or when in the login screen
  • Update map compatability for Falador
  • Fixed scripts for new Royal Titans prayers (fixes quick-prayer and tooltips)

[557] 2025-2-12

Changed

  • Allow immersive toggles to be un-toggled even when you don't have the item in your possession
    • Although the immersive toggles are intended to be only accessible to those who have unlocked the equivalent of the respective item, it felt unfair to those trying to go back on this decision after the item was no longer in their possession.
  • Remastered additional misc Royal titans assets (such as pet chat-heads)
  • Restored all variants of the Monk of Zamorak (fixes hdos/issues#2282)
  • Updated some item IDs, Discord status areas and Slayer task fire/ice giants
  • When defending against dragons with a shield that protects you from dragonfire, the defend animation will now actually utilize your shield (fixes hdos/issues#2257)
    • This was not a bug, and happens in Oldschool to this day. This change was made to reflect more accurately what animation was used in HD
  • Restored the following NPCs:
    • Bert in Yanille
    • Slave, Lady Servil and Justin Servil by the Fight Arena
  • Add new Hunter's loot sack (supplies) to LootTrackerPlugin

Fixed

  • Fixed a tunnel in the Dorgeshuun Mines that would disappear or be oriented in the wrong direction depending on the quest state you were in
  • King Black Dragon, Brother Tranquility and Zombie Monks will no longer attempt to speak with a HD chat-head animation, as these cases were intended to stay oldschool (fixes hdos/issues#2291)
    • Additionally, all existing cases like the Demon Butler, Postie Pete and others will now use their original expression, instead of falling back to one animation, despite being forced to downgrade.
  • Fixed a stitching issue caused by the combination of Ferocious Gloves and the Abyssal Whip (fixes hdos/issues#2301)
  • Fixed an ExtendedNPCs that caused it to spawn the wrong npc under rare circumstances (fixes hdos/issues#2296)
  • Disguised the new Taverley dungeon (loose railing) demon shortcut as a stalagmite to better fit the restored maps (fixes hdos/issues#2295)
  • Fixed a bug where area sound effects would not be heard under certain conditions (fixes hdos/issues#2293 hdos/issues#2305 hdos/issues#2229)
  • Fixed a missing trim on the remastered treasure trail platebody (g)'s (fixes hdos/issues#2289)
  • Fixed the following for Theatre of Blood:
    • Updated maps (upped brightness slightly)
    • Pestilent Bloat's shadows are now more visible
    • Added forced decor to prevent the floor from going black when ground decorations are turned off
  • Missing plank bridges in The Warrens have been re-added
  • Updated map compatability for Yanille shortcuts (fixes hdos/issues#2271)
    • Fixed Z-Fighting and improved pointlight on northern wall
    • Improved odd indent in the wall that is used for the grappling on the southern wall
  • Fixed transparent chat dialogues window
  • Update client scripts (fixes crash)
  • Update game cache

[556] 2025-2-7

Changed

  • HD Pack 29

    HD Packs aim to upgrade a group of OS models with custom assets, so they align with the HD art style.

    This pack targets the Royal Titans and introduces the following changes:

    • Remastered all Objects, NPCs, Projectiles and Items
      • Improved offsets for the new amulet(s)
    • Overhauled new icy and lava caves, added back the void that prevents you to see through walls
      • Upgraded lava
      • Improved terrain complexity
      • Added new floor decos
      • Added lights
      • Added shorelines to the pool of ice
      • Disabled shadow casting on transluscent or light-emitting objects

Fixed

  • Updated Asgarnia Ice Dungeon and Karamja Volcano restore map compatability
    • Fixed MapFilter

Removed

  • Lumbridge's leagues-related map changes have been removed

[555] 2025-2-5

Added

  • Bank XP Value plugin

Changed

  • Updated plugins:
    • Ammo (Supports dizanas quiver)
    • Razor kebbit tracking (IDs updated)
    • Item prices
    • Combat level (Precise combat level)
    • Item stats (Extended anti-venom+ and sunlit bracers)
    • Time tracking reminder (Fixed farming contracts, supports celastrus tree and anima patch)

Removed

  • Hard reset the Asgarnian Ice Dungeon (temporarily disabled any restoration changes)

[554] 2025-1-31

Fixed

  • Permit OS Submenu parents/branches to be selectable

[553] 2025-1-29

Fixed

  • Fix bank searching

[552] 2025-1-29

Fixed

  • Fix chat scrolling

[551] 2025-1-29

Changed

  • Restored resting animations (including variations)

Fixed

  • Updated the gameplay settings section for immersive toggle hints
  • Updated game components and scripts that were causing buggy UI and plugin behaviour

[550] 2025-1-22

Added

  • Finish support for OS sub menus

[549] 2025-1-22

Fixed

  • Fixed bug in 548 causing undefined UI behavior

[548] 2025-1-22

Fixed

  • Fixed os submenus from crashing the client (working on re-enabling them)

[547] 2025-1-21

Changed

  • HD Pack 28

    HD Packs aim to upgrade a group of OS models with custom assets, so they align with the HD art style.

    This pack targets Cerberus and introduces the following changes:

    • Remastered all Objects, NPCs, Projectiles and Items
      • Some particle effects have been added to graphics (static projectiles)
      • Added an Immersive toggle to swap between Glacor boots (Remastered OS), Glacor boots (Faithful) and Cerberus' boots (OS)
    • Overhauled caves and heavily improved terrain complexity
      • Upgraded lava
      • Added various improved blending to edges
      • Added void to hide map edge cut-offs, and removed random terrain in the void
      • Added new floor deco's
    • Added lights and immersive atmosphere
    • Added shorelines to the soul river

[546] 2025-1-18

Changed

  • Remastered the broken and part variants of the Leagues Dwarf Multicannon

Fixed

  • Improved flickering particles on MacOS

[545] 2025-1-15

Fixed

  • Fix portal nexus not spawning correctly

[544] 2025-1-15

Changed

  • Updated proto to 228
  • Remastered the latest update's Lobby icons

[544] 2025-1-15

Changed

  • Update protocol to 228

[543] 2025-1-8

Changed

  • Restored Wizard Mizgog and Archmage Sedridor

Fixed

  • Fixed miss-map for decorative armour (gold) (locked)
  • Updated cache with the latest game update

Removed

  • Christmas has been removed